Cartoons

SPRING 2017: Animated Short/ Currently designing Shooting/Beat Boards for a group passion project, Directed by Gary Suissa.  Also, I'm designing the Hero characters in 3D.  A major source of inspiration on this project derives from my passion for soccer and that I relate to these witty, troublesome characters.









FALL 2016: Animated Music Video/ Using various techniques of a limited animation, 3D Camera and Motion Graphics; I wrote the script, produced, directed and created assets for the team I lead on this production that lasted one month.  Part II coming Soon, click the link and follow BahRamYou &  Enjoy!

BahRamYou Band on Instagram







SUMMER 2016: Pending Short Animation, Character:  Biped. Total Poly Count 84,896 polygons (base mesh and armor). This project is a collaboration with fellow Alumni and Master Mind: Gary Suissa, for his Uber Top Secret Squirrel Animation!










FALL 2014: "JOE THE ZOMBIE" I was responsible for Designing levels for Video Game Apps, In App Purchase Content, Cut Scenes, & Assets/Characters 







SUMMER 2013: Technology has always intrigued me in the development of content, especially when it comes to pre visualization and prototyping.  I had developed cartoons; anthropomorphic characters, quadrupeds, and hard surface environments for my first demo reel in Media Arts and Animation.  After modeling, texturing, rigging and posing; I had created a cartoony light rig using Maya's: Global Sun Sky System through Mental Ray.  The biggest challenge and yet most rewarding aspect of transitioning from 2D - 3D are the design nuisances that evolve from the concept, storyboarding to final execution.  The characters and world have to feel alive as well as seem plausible to immerse one self within.    
















WINTER 2013: "TIKI" I was responsible for taking concept art from my mentor, Jeremy Melton and designing a 3D model, then passed onto Gary Suissa for rigging(facial/bendy/IK FK).  
   




Beat Boards updated Jan 018







FALL 2012: "MAROON" Short Animation: I was responsible for the creation of an animatic that was used for the timing of this short.  Additionally, I had roughed out the hero's walk cycle (keys frames and in-betweens).  After my duties were complete, I had independently moved forward by creating levels/environments and characters for additional concepts as suggested by my teacher on campus, Mike Rogers