SPRING 2017: Animated Short/ Currently designing Shooting/Beat Boards for a group passion project, Directed by Gary Suissa. Also, I'm designing the Hero characters in 3D. A major source of inspiration on this project derives from my passion for soccer and that I relate to these witty, troublesome characters.
FALL 2016: Animated Music Video/ Using various techniques of a limited animation, 3D Camera and Motion Graphics; I wrote the script, produced, directed and created assets for the team I lead on this production that lasted one month. Part II coming Soon, click the link and follow BahRamYou & Enjoy!
BahRamYou Band on Instagram
SUMMER 2016: Pending Short Animation, Character: Biped. Total Poly Count 84,896 polygons (base mesh and armor). This project is a collaboration with fellow Alumni and Master Mind: Gary Suissa, for his Uber Top Secret Squirrel Animation!
FALL 2016: Animated Music Video/ Using various techniques of a limited animation, 3D Camera and Motion Graphics; I wrote the script, produced, directed and created assets for the team I lead on this production that lasted one month. Part II coming Soon, click the link and follow BahRamYou & Enjoy!
BahRamYou Band on Instagram
SUMMER 2016: Pending Short Animation, Character: Biped. Total Poly Count 84,896 polygons (base mesh and armor). This project is a collaboration with fellow Alumni and Master Mind: Gary Suissa, for his Uber Top Secret Squirrel Animation!
FALL 2014: "JOE THE ZOMBIE" I was responsible for Designing levels for Video Game Apps, In App Purchase Content, Cut Scenes, & Assets/Characters
WINTER 2013: "TIKI" I was responsible for taking concept art from my mentor, Jeremy Melton and designing a 3D model, then passed onto Gary Suissa for rigging(facial/bendy/IK FK).
Beat Boards updated Jan 018
FALL 2012: "MAROON" Short Animation: I was responsible for the creation of an animatic that was used for the timing of this short. Additionally, I had roughed out the hero's walk cycle (keys frames and in-betweens). After my duties were complete, I had independently moved forward by creating levels/environments and characters for additional concepts as suggested by my teacher on campus, Mike Rogers.



























